![]() ![]() All in the name of the almighty space dollar, as it should be! Players command units of 3 mercenary pilots outfitted with powerful mechs to kill said bugs, and grab their cores before the other player's units get them. The game takes place in a technologically advanced future, where alien bugs harbor cores that are needed for human survival. With over 100 cumulative years of game-making experience under their belts, Sparkypants members have worked on strategy and RPG titles such as Alpha Centauri, Civilization II, Rise of Nations, Rise of Legends, and Kingdoms of Amalur: Reckoning (to name only a few!) That's impressive pedigree, and Dropzone shines with polish because of it.Įven in it's early access phase, where the gameplay options are limited to PvAI, PvP, and 2Pv2P (2 teams of 2), Dropzone offers fun and fulfilling 15 minute rounds that are worth the time, win or lose (and we lost a lot!)ĭropzone will be available on Steam early access February 15th. This isn't a shock, considering that indie developer Sparkypants Studios boasts some incredibly impressive and experienced talent. Multiple paths to victory, both mech opponents and alien adversaries, and a vast array of different loadouts for each unit means that victory is an ever-changing target, and striving for it is never a dull chore. Common RTS controls and clear objectives mean that players can jump right into the fray with little instruction needed, but that doesn't mean the gameplay is shallow. If you could not make it to PAX or Gamescom then find out more about Dropzone at is a new early access title that boasts a real-time strategy (RTS) control scheme with a multiplayer online battle arena (MOBA) game system. It is a step in the right direction and when we discussed it with players, it left them hungry for more. It is fun, frustrating, and has real potential. In essence, Dropzone’s 2v2 play takes everything you already know about Dropzone and throws in the most unstable element possible, more people. While Sparkypants are reluctant to say anything concrete on these possibilities, a new game mode during beta testing is an exciting indicator of what the team behind Dropzone are already capable of. This mode also hints at the possibility that Dropzone might see enhanced social systems, and clans as players continue to create lasting alliances. Games are incredibly fun and allow players to have shared experiences, based on partnerships rather than rivalries. Despite these difficulties, 2v2 mode introduces the excitement and unpredictable nature of team based combat to Dropzone. Balancing pilots, mechanoids, and their respective load outs for 1v1 competition is still incomplete, and it is a difficult enough proposition without having to rework for a new game type. With these encounters occasionally descending into a disorganised rabble, Sparkypants are introducing 2v2 as a way to play for fun, rather than ranks. Hectic clashes over the map’s central objective are frequent and unavoidable, quickly becoming cluttered with mechanoid carcasses, explosions, particle effects, and skill spam. Much like 1v1 play, when two teams meet things get ugly fast. However, the new game mode does have potential for organised players to assume specific roles and engage in useful map rotation. Play tends to find inexperienced players acting independently, only coming together to smash one set of mechanoids into another, or to engage each other at the centre of the map. During my hands on, I just about managed to competently fumble my way through 2v2 games using fairly typical damage, control, and healer team composition. Mechanoids are deposited into the very same battle arenas, alien infestations still need culling, and the same objective based gameplay is present.įamiliar rules should help ease players into a game mode that adds an additional layer of complexity. 2v2 follows the same basic principles as 1v1 gameplay. Utter and complete anarchy, followed by a lot of explosions. There is one certainty with 2v2 games, carnage. Designed as a complementary mode to the 1v1 experience, it allows players to team up with friends and experience the same game in an exciting new format. Gamescom 2016 marked the arrival of a new game mode and Stuart took some time to steer a me through Dropzone’s 2v2 encounters. However, I returned to Dropzone to see something a little bit different. Already present are a slew of camera tools, the option to browse and watch games, as well as a customised versions of the game for broadcasters. Sparkypants has made huge strides already and it is clear that, after the ESL Clash in Cologne, Dropzone will soon have a very healthy competitive scene. ![]()
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